Nostromo do a little mistake its in fact
translate + 0.50*(min_extent(myObject)+max_extent(myObject))
news:web.4501400e1e67056d800aa0230@news.povray.org...
> "Roman Reiner" <lim### [at] gmx de> wrote:
> > kurtz le pirate <kur### [at] yahoo fr> wrote:
> > > move your "rubrics cube" by adding "translate -0.50*full_cube_size"
> >
> > This applies if your object rotates _exactly_ around that corner. In any
> > other case the following should work as long as the object is not too
> > complicated:
> >
> > translate -0.50*(min_extent(myObject)+max_extent(myObject))
> >
> > this actually centers the bounding box of the object but that should be
> > calculated correctly for a cube-ish structure
> >
> > Hope this helps
> > Regards Roman
>
> Thanks for your answer. Unfortunately the cube still doesn't rotate around
> the middle, maybe the bounding box of my cube is somewhere odd. Any other
> suggestions?
>
>
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